32 #define TEST_NAME "base/triangulation"
43 std::vector<Eigen::Vector3d> points3D(6);
44 points3D[0] = Eigen::Vector3d(0, 0.1, 0.1);
45 points3D[1] = Eigen::Vector3d(0, 1, 3);
46 points3D[2] = Eigen::Vector3d(0, 1, 2);
47 points3D[3] = Eigen::Vector3d(0.01, 0.2, 3);
48 points3D[4] = Eigen::Vector3d(-1, 0.1, 1);
49 points3D[5] = Eigen::Vector3d(0.1, 0.1, 0.2);
53 for (
double qz = 0; qz < 1; qz += 0.2) {
54 for (
double tx = 0; tx < 10; tx += 2) {
56 Eigen::Vector3d(tx, 2, 3));
60 for (
size_t i = 0; i < points3D.size(); ++i) {
61 const Eigen::Vector3d& point3D = points3D[i];
62 const Eigen::Vector4d point3D1(point3D(0), point3D(1), point3D(2), 1);
63 Eigen::Vector3d point2D1 = proj_matrix1 * point3D1;
64 Eigen::Vector3d point2D2 = proj_matrix2 * point3D1;
65 point2D1 /= point2D1(2);
66 point2D2 /= point2D2(2);
68 const Eigen::Vector2d point2D1_N(point2D1(0), point2D1(1));
69 const Eigen::Vector2d point2D2_N(point2D2(0), point2D2(1));
72 proj_matrix1, proj_matrix2, point2D1_N, point2D2_N);
74 BOOST_CHECK((point3D - tri_point3D).norm() < 1
e-10);
81 const Eigen::Vector3d tvec1(0, 0, 0);
82 const Eigen::Vector3d tvec2(0, 1, 0);
86 0.009999666687, 1
e-8);
89 0.019997333973, 1
e-8);
91 tvec1, tvec2, {Eigen::Vector3d(0, 0, 50)})[0],
92 0.019997333973, 1
e-8);
Matrix< double, 3, 4 > Matrix3x4d
std::vector< double > CalculateTriangulationAngles(const Eigen::Vector3d &proj_center1, const Eigen::Vector3d &proj_center2, const std::vector< Eigen::Vector3d > &points3D)
Eigen::Vector3d TriangulatePoint(const Eigen::Matrix3x4d &proj_matrix1, const Eigen::Matrix3x4d &proj_matrix2, const Eigen::Vector2d &point1, const Eigen::Vector2d &point2)
double CalculateTriangulationAngle(const Eigen::Vector3d &proj_center1, const Eigen::Vector3d &proj_center2, const Eigen::Vector3d &point3D)
BOOST_AUTO_TEST_CASE(TestTriangulatePoint)