ACloudViewer  3.9.4
A Modern Library for 3D Data Processing
PCLVis.cpp File Reference
#include "PCLVis.h"
#include <Utils/PCLConv.h>
#include <Utils/cc2sm.h>
#include <Utils/sm2cc.h>
#include <ecvMesh.h>
#include <ecvPointCloud.h>
#include <ecvScalarField.h>
#include "Tools/Common/PclTools.h"
#include "Tools/Common/ecvTools.h"
#include "VtkUtils/vtkutils.h"
#include "renders/TextureRenderManager.h"
#include "renders/utils/MeshTextureApplier.h"
#include <cmath>
#include <functional>
#include <CVTools.h>
#include <FileSystem.h>
#include <Helper.h>
#include <ecvGLMatrix.h>
#include <LineSet.h>
#include <ecv2DLabel.h>
#include <ecvBBox.h>
#include <ecvCameraSensor.h>
#include <ecvColorScale.h>
#include <ecvDisplayTools.h>
#include <ecvGBLSensor.h>
#include <ecvGenericMesh.h>
#include <ecvHObjectCaster.h>
#include <ecvMaterial.h>
#include <ecvMaterialSet.h>
#include <ecvOrientedBBox.h>
#include <VTKExtensions/Core/vtkMemberFunctionCommand.h>
#include <VTKExtensions/Views/vtkPVCenterAxesActor.h>
#include <VTKExtensions/Widgets/CustomVtkCaptionWidget.h>
#include <VTKExtensions/Widgets/vtkScalarBarWidgetCustom.h>
#include <vtkLight.h>
#include <vtkLightCollection.h>
#include <vtkCameraOrientationRepresentation.h>
#include <vtkCameraOrientationWidget.h>
#include <vtkCubeAxesActor.h>
#include <vtkLightKit.h>
#include "VTKExtensions/InteractionStyle/vtkCustomInteractorStyle.h"
#include "VTKExtensions/InteractionStyle/vtkPVTrackballMultiRotate.h"
#include "VTKExtensions/InteractionStyle/vtkPVTrackballRoll.h"
#include "VTKExtensions/InteractionStyle/vtkPVTrackballRotate.h"
#include "VTKExtensions/InteractionStyle/vtkPVTrackballZoom.h"
#include "VTKExtensions/InteractionStyle/vtkPVTrackballZoomToMouse.h"
#include "VTKExtensions/InteractionStyle/vtkTrackballPan.h"
#include <vtkAreaPicker.h>
#include <vtkAxes.h>
#include <vtkAxesActor.h>
#include <vtkBMPReader.h>
#include <vtkCamera.h>
#include <vtkCaptionActor2D.h>
#include <vtkCaptionRepresentation.h>
#include <vtkFieldData.h>
#include <vtkJPEGReader.h>
#include <vtkLookupTable.h>
#include <vtkOpenGLRenderWindow.h>
#include <vtkOrientationMarkerWidget.h>
#include <vtkPNGReader.h>
#include <vtkPNMReader.h>
#include <vtkPointPicker.h>
#include <vtkPolyDataNormals.h>
#include <vtkPropAssembly.h>
#include <vtkPropPicker.h>
#include <vtkProperty.h>
#include <vtkQImageToImageSource.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkRendererCollection.h>
#include <vtkStringArray.h>
#include <vtkTIFFReader.h>
#include <vtkTextActor.h>
#include <vtkTextProperty.h>
#include <vtkTexture.h>
#include <vtkTransform.h>
#include <vtkTubeFilter.h>
#include <vtkUnsignedCharArray.h>
#include <vtkWidgetEvent.h>
#include <vtkWidgetEventTranslator.h>
#include <vtkWindowToImageFilter.h>
#include <pcl/common/transforms.h>
#include <pcl/visualization/common/actor_map.h>
#include <pcl/visualization/point_cloud_color_handlers.h>
#include <pcl/visualization/point_cloud_geometry_handlers.h>

Go to the source code of this file.

Namespaces

 PclUtils
 

Macros

#define ORIENT_MODE   0
 
#define SELECT_MODE   1
 

Macro Definition Documentation

◆ ORIENT_MODE

#define ORIENT_MODE   0

Definition at line 124 of file PCLVis.cpp.

◆ SELECT_MODE

#define SELECT_MODE   1

Definition at line 125 of file PCLVis.cpp.