Texture rendering manager.
TextureRendererBase * SelectRenderer(const ccMaterialSet *materials) const
Detect and select appropriate renderer for materials.
bool Update(vtkActor *actor, const ccMaterialSet *materials, vtkPolyData *polydata, vtkRenderer *renderer)
Update existing actor with new materials.
TextureRendererBase * GetRenderer(RenderingMode mode) const
Get renderer by mode.
bool Apply(vtkLODActor *actor, const ccMaterialSet *materials, vtkPolyData *polydata, vtkRenderer *renderer)
Apply rendering to actor.
Base class for all texture renderers.