TexturingReconstruction(const TexturingOptions &options, const Reconstruction &reconstruction, const std::string &image_path, const std::string &output_path, const std::vector< image_t > &image_ids=std::vector< image_t >())
bool use_depth_normal_maps
double min_normal_consistency
std::string meshed_file_path
std::string depth_map_type
std::string textured_file_path
double max_viewing_angle_deg
bool use_gradient_magnitude