ACloudViewer  3.9.4
A Modern Library for 3D Data Processing
colmap::TexturingReconstruction Class Reference

#include <texturing_controller.h>

Inheritance diagram for colmap::TexturingReconstruction:
Collaboration diagram for colmap::TexturingReconstruction:

Public Member Functions

 TexturingReconstruction (const TexturingOptions &options, const Reconstruction &reconstruction, const std::string &image_path, const std::string &output_path, const std::vector< image_t > &image_ids=std::vector< image_t >())
 
- Public Member Functions inherited from colmap::Thread
 Thread ()
 
virtual ~Thread ()=default
 
virtual void Start ()
 
virtual void Stop ()
 
virtual void Pause ()
 
virtual void Resume ()
 
virtual void Wait ()
 
bool IsStarted ()
 
bool IsStopped ()
 
bool IsPaused ()
 
bool IsRunning ()
 
bool IsFinished ()
 
void BlockIfPaused ()
 
bool CheckValidSetup ()
 
void AddCallback (const int id, const std::function< void()> &func)
 
const TimerGetTimer () const
 

Additional Inherited Members

- Public Types inherited from colmap::Thread
enum  { STARTED_CALLBACK = INT_MIN , FINISHED_CALLBACK }
 
- Protected Member Functions inherited from colmap::Thread
void RegisterCallback (const int id)
 
void Callback (const int id) const
 
std::thread::id GetThreadId () const
 
void SignalValidSetup ()
 
void SignalInvalidSetup ()
 

Detailed Description

Definition at line 74 of file texturing_controller.h.

Constructor & Destructor Documentation

◆ TexturingReconstruction()

colmap::TexturingReconstruction::TexturingReconstruction ( const TexturingOptions options,
const Reconstruction reconstruction,
const std::string &  image_path,
const std::string &  output_path,
const std::vector< image_t > &  image_ids = std::vector<image_t>() 
)

Definition at line 37 of file texturing_controller.cc.


The documentation for this class was generated from the following files: