#include "controllers/texturing_controller.h"
#include <cmath>
#include <fstream>
#include "base/reconstruction.h"
#include "mvs/workspace.h"
#include "util/logging.h"
#include <CVLog.h>
#include <CVTools.h>
#include <FileSystem.h>
#include "camera/PinholeCameraTrajectory.h"
#include <AutoIO.h>
#include <ImageIO.h>
#include <ecvHObjectCaster.h>
#include <ecvMesh.h>
#include <ecvPointCloud.h>
#include "mvs/texturing.h"
Go to the source code of this file.
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| #define | PrintOption(option) std::cout << " " << #option ": " << option << std::endl |
| |
◆ PrintOption
| #define PrintOption |
( |
|
option | ) |
std::cout << " " << #option ": " << option << std::endl |