ACloudViewer  3.9.4
A Modern Library for 3D Data Processing
GamepadInput Class Reference

Gaempad handler. More...

#include <GamepadInput.h>

Inheritance diagram for GamepadInput:
Collaboration diagram for GamepadInput:

Signals

void updated ()
 

Public Member Functions

 GamepadInput (QObject *parent=nullptr)
 Default constructor. More...
 
virtual ~GamepadInput ()
 Destructor. More...
 
void start ()
 
void stop ()
 
void update (QMainWindow *win)
 Updates a window with the current gamepad state. More...
 

Detailed Description

Gaempad handler.

Definition at line 41 of file GamepadInput.h.

Constructor & Destructor Documentation

◆ GamepadInput()

GamepadInput::GamepadInput ( QObject *  parent = nullptr)
explicit

Default constructor.

Definition at line 19 of file GamepadInput.cpp.

◆ ~GamepadInput()

GamepadInput::~GamepadInput ( )
virtual

Destructor.

Definition at line 28 of file GamepadInput.cpp.

Member Function Documentation

◆ start()

void GamepadInput::start ( void  )

Definition at line 30 of file GamepadInput.cpp.

Referenced by ccGamepadManager::enableDevice().

◆ stop()

void GamepadInput::stop ( )

◆ update()

◆ updated

void GamepadInput::updated ( )
signal

The documentation for this class was generated from the following files: