ACloudViewer  3.9.4
A Modern Library for 3D Data Processing
depth_map.cc
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30 // Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de)
31 
32 #include "mvs/depth_map.h"
33 
34 #include "base/warp.h"
35 #include "util/math.h"
36 
37 namespace colmap {
38 namespace mvs {
39 
40 DepthMap::DepthMap() : DepthMap(0, 0, -1.0f, -1.0f) {}
41 
42 DepthMap::DepthMap(const size_t width, const size_t height,
43  const float depth_min, const float depth_max)
44  : Mat<float>(width, height, 1),
45  depth_min_(depth_min),
46  depth_max_(depth_max) {}
47 
48 DepthMap::DepthMap(const Mat<float>& mat, const float depth_min,
49  const float depth_max)
50  : Mat<float>(mat.GetWidth(), mat.GetHeight(), mat.GetDepth()),
51  depth_min_(depth_min),
52  depth_max_(depth_max) {
53  CHECK_EQ(mat.GetDepth(), 1);
54  data_ = mat.GetData();
55 }
56 
57 void DepthMap::Rescale(const float factor) {
58  if (width_ * height_ == 0) {
59  return;
60  }
61 
62  const size_t new_width = std::round(width_ * factor);
63  const size_t new_height = std::round(height_ * factor);
64  std::vector<float> new_data(new_width * new_height);
65  DownsampleImage(data_.data(), height_, width_, new_height, new_width,
66  new_data.data());
67 
68  data_ = new_data;
69  width_ = new_width;
70  height_ = new_height;
71 
72  data_.shrink_to_fit();
73 }
74 
75 void DepthMap::Downsize(const size_t max_width, const size_t max_height) {
76  if (height_ <= max_height && width_ <= max_width) {
77  return;
78  }
79  const float factor_x = static_cast<float>(max_width) / width_;
80  const float factor_y = static_cast<float>(max_height) / height_;
81  Rescale(std::min(factor_x, factor_y));
82 }
83 
84 Bitmap DepthMap::ToBitmap(const float min_percentile,
85  const float max_percentile) const {
86  CHECK_GT(width_, 0);
87  CHECK_GT(height_, 0);
88 
89  Bitmap bitmap;
90  bitmap.Allocate(width_, height_, true);
91 
92  std::vector<float> valid_depths;
93  valid_depths.reserve(data_.size());
94  for (const float depth : data_) {
95  if (depth > 0) {
96  valid_depths.push_back(depth);
97  }
98  }
99 
100  if (valid_depths.empty()) {
101  bitmap.Fill(BitmapColor<uint8_t>(0));
102  return bitmap;
103  }
104 
105  const float robust_depth_min = Percentile(valid_depths, min_percentile);
106  const float robust_depth_max = Percentile(valid_depths, max_percentile);
107 
108  const float robust_depth_range = robust_depth_max - robust_depth_min;
109  for (size_t y = 0; y < height_; ++y) {
110  for (size_t x = 0; x < width_; ++x) {
111  const float depth = Get(y, x);
112  if (depth > 0) {
113  const float robust_depth =
114  std::max(robust_depth_min, std::min(robust_depth_max, depth));
115  const float gray =
116  (robust_depth - robust_depth_min) / robust_depth_range;
117  const BitmapColor<float> color(255 * JetColormap::Red(gray),
118  255 * JetColormap::Green(gray),
119  255 * JetColormap::Blue(gray));
120  bitmap.SetPixel(x, y, color.Cast<uint8_t>());
121  } else {
122  bitmap.SetPixel(x, y, BitmapColor<uint8_t>(0));
123  }
124  }
125  }
126 
127  return bitmap;
128 }
129 
130 } // namespace mvs
131 } // namespace colmap
int width
int height
math::float4 color
bool SetPixel(const int x, const int y, const BitmapColor< uint8_t > &color)
Definition: bitmap.cc:199
void Fill(const BitmapColor< uint8_t > &color)
Definition: bitmap.cc:226
bool Allocate(const int width, const int height, const bool as_rgb)
Definition: bitmap.cc:104
static float Red(const float gray)
Definition: bitmap.cc:655
static float Blue(const float gray)
Definition: bitmap.cc:659
static float Green(const float gray)
Definition: bitmap.cc:657
void Downsize(const size_t max_width, const size_t max_height)
Definition: depth_map.cc:75
float Get(const size_t row, const size_t col) const
Definition: depth_map.h:54
Bitmap ToBitmap(const float min_percentile, const float max_percentile) const
Definition: depth_map.cc:84
void Rescale(const float factor)
Definition: depth_map.cc:57
size_t GetDepth() const
Definition: mat.h:81
std::vector< float > data_
Definition: mat.h:54
const std::vector< T > & GetData() const
Definition: mat.h:113
normal_z y
float
normal_z x
void DownsampleImage(const float *data, const int rows, const int cols, const int new_rows, const int new_cols, float *downsampled)
Definition: warp.cc:226
T Percentile(const std::vector< T > &elems, const double p)
Definition: math.h:209