#include <Light.h>
Definition at line 17 of file Light.h.
◆ eLightType
| Enumerator |
|---|
| POINT | |
| SPOT | |
| DIRECTIONAL | |
Definition at line 18 of file Light.h.
◆ cast_shadows
| bool cloudViewer::visualization::rendering::Light::cast_shadows = false |
◆ color
| Eigen::Vector3f cloudViewer::visualization::rendering::Light::color = Eigen::Vector3f(1.f, 1.f, 1.f) |
◆ direction
| Eigen::Vector3f cloudViewer::visualization::rendering::Light::direction = Eigen::Vector3f(0.f, 0.f, -1.f) |
◆ falloff
| float cloudViewer::visualization::rendering::Light::falloff = 10.f |
◆ intensity
| float cloudViewer::visualization::rendering::Light::intensity = 10000.f |
◆ light_cone_inner
| float cloudViewer::visualization::rendering::Light::light_cone_inner = float(M_PI / 4.0) |
◆ light_cone_outer
| float cloudViewer::visualization::rendering::Light::light_cone_outer = float(M_PI / 2.0) |
◆ position
| Eigen::Vector3f cloudViewer::visualization::rendering::Light::position = Eigen::Vector3f(0.f, 0.f, 0.f) |
◆ type
The documentation for this struct was generated from the following file:
- /root/ACloudViewer/libs/cloudViewer/visualization/rendering/Light.h