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A Modern Library for 3D Data Processing
random_sampler.cc
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30 // Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de)
31 
32 #include "optim/random_sampler.h"
33 
34 #include <numeric>
35 
36 #include "util/random.h"
37 
38 namespace colmap {
39 
40 RandomSampler::RandomSampler(const size_t num_samples)
41  : num_samples_(num_samples) {}
42 
43 void RandomSampler::Initialize(const size_t total_num_samples) {
44  CHECK_LE(num_samples_, total_num_samples);
45  sample_idxs_.resize(total_num_samples);
46  std::iota(sample_idxs_.begin(), sample_idxs_.end(), 0);
47 }
48 
50  return std::numeric_limits<size_t>::max();
51 }
52 
53 std::vector<size_t> RandomSampler::Sample() {
54  Shuffle(static_cast<uint32_t>(num_samples_), &sample_idxs_);
55 
56  std::vector<size_t> sampled_idxs(num_samples_);
57  for (size_t i = 0; i < num_samples_; ++i) {
58  sampled_idxs[i] = sample_idxs_[i];
59  }
60 
61  return sampled_idxs;
62 }
63 
64 } // namespace colmap
void Initialize(const size_t total_num_samples) override
std::vector< size_t > Sample() override
RandomSampler(const size_t num_samples)
size_t MaxNumSamples() override
void Shuffle(const uint32_t num_to_shuffle, std::vector< T > *elems)
Definition: random.h:96