#include <ecvDrawContext.h>
|
| void | setPostion (const CCVector3 &pos) |
| |
| bool | isApplyTransform () const |
| |
| void | setTransformation (const ccGLMatrixd &transform, bool updateTranslation=true, bool useEuler=false) |
| |
| void | setTransformation (const ccGLMatrix &transform, bool updateTranslation=true, bool useEuler=true) |
| |
| void | setRotation (double zAngle, double yAngle, double xAngle) |
| |
| void | setRotation (double zyxAngle[3]) |
| |
| void | setRotation (double angle, double x, double y, double z) |
| |
| void | setRotation (double angle, const CCVector3 &axis) |
| |
| void | setRotation (double angle, const CCVector3d &axis) |
| |
| void | setScale (const CCVector3 &scale) |
| |
| void | setTranslationStart (const CCVector3 &trans) |
| |
| void | setTranslationEnd (const CCVector3 &trans) |
| |
Definition at line 200 of file ecvDrawContext.h.
◆ isApplyTransform()
| bool TransformInfo::isApplyTransform |
( |
| ) |
const |
|
inline |
◆ setPostion()
| void TransformInfo::setPostion |
( |
const CCVector3 & |
pos | ) |
|
|
inline |
◆ setRotation() [1/5]
| void TransformInfo::setRotation |
( |
double |
angle, |
|
|
const CCVector3 & |
axis |
|
) |
| |
|
inline |
◆ setRotation() [2/5]
| void TransformInfo::setRotation |
( |
double |
angle, |
|
|
const CCVector3d & |
axis |
|
) |
| |
|
inline |
◆ setRotation() [3/5]
| void TransformInfo::setRotation |
( |
double |
angle, |
|
|
double |
x, |
|
|
double |
y, |
|
|
double |
z |
|
) |
| |
|
inline |
◆ setRotation() [4/5]
| void TransformInfo::setRotation |
( |
double |
zAngle, |
|
|
double |
yAngle, |
|
|
double |
xAngle |
|
) |
| |
|
inline |
◆ setRotation() [5/5]
| void TransformInfo::setRotation |
( |
double |
zyxAngle[3] | ) |
|
|
inline |
◆ setScale()
| void TransformInfo::setScale |
( |
const CCVector3 & |
scale | ) |
|
|
inline |
◆ setTransformation() [1/2]
| void TransformInfo::setTransformation |
( |
const ccGLMatrix & |
transform, |
|
|
bool |
updateTranslation = true, |
|
|
bool |
useEuler = true |
|
) |
| |
|
inline |
◆ setTransformation() [2/2]
| void TransformInfo::setTransformation |
( |
const ccGLMatrixd & |
transform, |
|
|
bool |
updateTranslation = true, |
|
|
bool |
useEuler = false |
|
) |
| |
|
inline |
◆ setTranslationEnd()
| void TransformInfo::setTranslationEnd |
( |
const CCVector3 & |
trans | ) |
|
|
inline |
◆ setTranslationStart()
| void TransformInfo::setTranslationStart |
( |
const CCVector3 & |
trans | ) |
|
|
inline |
◆ applyEuler
| bool TransformInfo::applyEuler = true |
◆ eulerZYX
◆ isPositionChanged
| bool TransformInfo::isPositionChanged = false |
◆ isRotate
| bool TransformInfo::isRotate = false |
◆ isScale
| bool TransformInfo::isScale = false |
◆ isTranslate
| bool TransformInfo::isTranslate = false |
◆ position
◆ quaternion
| double TransformInfo::quaternion[4] |
◆ rotateParam
◆ scaleXYZ
◆ transVecEnd
◆ transVecStart
The documentation for this struct was generated from the following file: