10 #include "ui_primitiveFactoryDlg.h"
Float version of ccGLMatrixTpl.
ccGLMatrix getCSMatrix(bool &valid)
void onMatrixTextChange()
ecvPrimitiveFactoryDlg(MainWindow *win)
Default constructor.
void setSpherePositionToOrigin()
Set sphere position to origin.
void setSpherePositionFromClipboard()
Set sphere position from clipboard.
void createPrimitive()
Creates currently defined primitive.
MainWindow * m_win
Associated main window.
void setCSMatrixToIdentity()
void setCoordinateSystemBasedOnSelectedObject()