#include <FLANN/util/cuda/heap.h>
#include <limits>
Go to the source code of this file.
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| __device__ __forceinline__ float | infinity () |
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◆ INFINITY
◆ infinity()
| __device__ __forceinline__ float infinity |
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Definition at line 36 of file result_set.h.
Referenced by cloudViewer::t::geometry::RaycastingScene::CPUImpl::CastRays(), cloudViewer::t::geometry::RaycastingScene::CPUImpl::ComputeClosestPoints(), cloudViewer::t::geometry::kernel::minimum_obb::ComputeMinimumOBBJylanki(), cloudViewer::t::geometry::RaycastingScene::CPUImpl::CountIntersections(), cloudViewer::t::geometry::PointCloud::FarthestPointDownSample(), cloudViewer::visualization::rendering::FilamentCamera::GetViewZ(), cloudViewer::geometry::Line3D::Length(), cloudViewer::geometry::Ray3D::Length(), cloudViewer::t::geometry::RaycastingScene::CPUImpl::ListIntersections(), cloudViewer::t::geometry::pybind_raycasting_scene(), cloudViewer::geometry::pybind_trianglemesh(), flann::NNIndex< Distance >::radiusSearch(), cloudViewer::visualization::rendering::Renderer::RenderToDepthImage(), and cloudViewer::t::geometry::RaycastingScene::CPUImpl::TestOcclusions().