| CalcDollyDist(float dy, DragType drag_type, const Camera::Transform &matrix) | cloudViewer::visualization::rendering::MatrixInteractorLogic | protected |
| CalcRotateRadians(int dx, int dy) | cloudViewer::visualization::rendering::MatrixInteractorLogic | protected |
| CalcRotateZRadians(int dx, int dy) | cloudViewer::visualization::rendering::MatrixInteractorLogic | protected |
| center_of_rotation_ | cloudViewer::visualization::rendering::MatrixInteractorLogic | protected |
| center_of_rotation_at_mouse_down_ | cloudViewer::visualization::rendering::MatrixInteractorLogic | protected |
| Dolly(float dy, DragType drag_type) | cloudViewer::visualization::rendering::MatrixInteractorLogic | virtual |
| Dolly(float z_dist, Camera::Transform matrix) | cloudViewer::visualization::rendering::MatrixInteractorLogic | virtual |
| DragType enum name | cloudViewer::visualization::rendering::MatrixInteractorLogic | |
| EndMouseDrag() | cloudViewer::visualization::rendering::LightDirectionInteractorLogic | |
| GetBoundingBox() const | cloudViewer::visualization::rendering::MatrixInteractorLogic | |
| GetCenterOfRotation() const | cloudViewer::visualization::rendering::MatrixInteractorLogic | |
| GetCurrentDirection() const | cloudViewer::visualization::rendering::LightDirectionInteractorLogic | |
| GetMatrix() const | cloudViewer::visualization::rendering::MatrixInteractorLogic | |
| GetViewHeight() const | cloudViewer::visualization::rendering::MatrixInteractorLogic | |
| GetViewWidth() const | cloudViewer::visualization::rendering::MatrixInteractorLogic | |
| LightDirectionInteractorLogic(Scene *scene, Camera *camera) | cloudViewer::visualization::rendering::LightDirectionInteractorLogic | |
| matrix_at_mouse_down_ | cloudViewer::visualization::rendering::MatrixInteractorLogic | protected |
| model_bounds_ | cloudViewer::visualization::rendering::MatrixInteractorLogic | protected |
| model_size_ | cloudViewer::visualization::rendering::MatrixInteractorLogic | protected |
| Rotate(int dx, int dy) override | cloudViewer::visualization::rendering::LightDirectionInteractorLogic | virtual |
| RotateWorld(int dx, int dy, const Eigen::Vector3f &x_axis, const Eigen::Vector3f &y_axis) | cloudViewer::visualization::rendering::MatrixInteractorLogic | virtual |
| RotateZ(int dx, int dy) | cloudViewer::visualization::rendering::MatrixInteractorLogic | virtual |
| RotateZWorld(int dx, int dy, const Eigen::Vector3f &forward) | cloudViewer::visualization::rendering::MatrixInteractorLogic | virtual |
| SetBoundingBox(const ccBBox &bounds) | cloudViewer::visualization::rendering::MatrixInteractorLogic | virtual |
| SetMatrix(const Camera::Transform &matrix) | cloudViewer::visualization::rendering::MatrixInteractorLogic | protected |
| SetMouseDownInfo(const Camera::Transform &matrix, const Eigen::Vector3f ¢er_of_rotation) | cloudViewer::visualization::rendering::MatrixInteractorLogic | |
| SetViewSize(int width, int height) | cloudViewer::visualization::rendering::MatrixInteractorLogic | |
| StartMouseDrag() | cloudViewer::visualization::rendering::LightDirectionInteractorLogic | |
| UpdateMouseDragUI() | cloudViewer::visualization::rendering::LightDirectionInteractorLogic | |
| view_height_ | cloudViewer::visualization::rendering::MatrixInteractorLogic | protected |
| view_width_ | cloudViewer::visualization::rendering::MatrixInteractorLogic | protected |
| ~MatrixInteractorLogic() | cloudViewer::visualization::rendering::MatrixInteractorLogic | virtual |