#include <ProgramGLSL.h>
Definition at line 32 of file ProgramGLSL.h.
◆ ProgramGLSL() [1/2]
| ProgramGLSL::ProgramGLSL |
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◆ ~ProgramGLSL()
| ProgramGLSL::~ProgramGLSL |
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◆ ProgramGLSL() [2/2]
| ProgramGLSL::ProgramGLSL |
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const char * |
frag_source | ) |
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◆ CheckLinkLog()
| void ProgramGLSL::CheckLinkLog |
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◆ GetProgramID()
| virtual void* ProgramGLSL::GetProgramID |
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inlinevirtual |
◆ IsNative()
| int ProgramGLSL::IsNative |
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◆ LinkProgram()
| int ProgramGLSL::LinkProgram |
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◆ operator GLuint()
| ProgramGLSL::operator GLuint |
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inline |
◆ PrintLinkLog()
| void ProgramGLSL::PrintLinkLog |
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std::ostream & |
os | ) |
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◆ ReLink()
| void ProgramGLSL::ReLink |
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◆ UseProgram()
| int ProgramGLSL::UseProgram |
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virtual |
◆ ValidateProgram()
| int ProgramGLSL::ValidateProgram |
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◆ _linked
◆ _programID
| GLuint ProgramGLSL::_programID |
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protected |
◆ _TextureParam0
| GLint ProgramGLSL::_TextureParam0 |
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protected |
The documentation for this class was generated from the following files: