35 Real* bestTriangulation;
37 Real GetArea(
const size_t& i,
const size_t& j,
const std::vector<
Point3D<Real> >& vertices);
38 void GetTriangulation(
const size_t& i,
const size_t& j,
const std::vector<
Point3D<Real> >& vertices,std::vector<TriangleIndex>& triangles);
void GetTriangulation(const std::vector< Point3D< Real > > &vertices, std::vector< TriangleIndex > &triangles)
Real GetArea(const std::vector< Point3D< Real > > &vertices)
~MinimalAreaTriangulation(void)
MinimalAreaTriangulation(void)