25 #if !defined(_FRAME_BUFFER_OBJECT_H)
26 #define _FRAME_BUFFER_OBJECT_H
30 static GLuint GlobalFBO;
39 static void AttachTexture( GLenum textureTarget, GLenum attachment, GLuint texID);
static void AttachRenderBuffer(GLenum attachment, GLuint buffID)
static void DeleteGlobalFBO()
static void UnattachRenderBuffer(GLenum attachment)
FrameBufferObject(int autobind=1)
static void AttachDepthTexture(GLenum textureTarget, GLuint texID)
static void AttachTexture(GLenum textureTarget, GLenum attachment, GLuint texID)
static void UnattachTex(GLenum attachment)