ACloudViewer  3.9.4
A Modern Library for 3D Data Processing
ShaderBagGLSL Member List

This is the complete list of members for ShaderBagGLSL, including all inherited members.

_gaussian_step_numShaderBag
CreateGaussianFilters(SiftParam &param)ShaderBag
f_gaussian_skip0ShaderBag
f_gaussian_skip0_vShaderBag
f_gaussian_skip1ShaderBag
f_gaussian_stepShaderBag
LoadDescriptorShader()ShaderBagGLSLvirtual
LoadDescriptorShaderF2()ShaderBagGLSL
LoadDisplayShaders()ShaderBagGLSLvirtual
LoadDynamicShaders(SiftParam &param)ShaderBag
LoadFixedShaders()ShaderBagGLSLvirtual
LoadGenListShader(int ndoglev, int nlev)ShaderBagGLSLvirtual
LoadGenListStepShader(int start, int step)ShaderBagGLSLstatic
LoadKeypointShader(float threshold, float edgeTrheshold)ShaderBagGLSLvirtual
LoadOrientationShader()ShaderBagGLSLvirtual
s_copy_keyShaderBag
s_debugShaderBag
s_descriptor_fpShaderBag
s_display_dogShaderBag
s_display_gaussianShaderBag
s_display_gradShaderBag
s_display_keysShaderBag
s_dog_passShaderBag
s_genlist_endShaderBag
s_genlist_histoShaderBag
s_genlist_init_exShaderBag
s_genlist_init_tightShaderBag
s_genlist_startShaderBag
s_genlist_stepShaderBag
s_grad_passShaderBag
s_grayShaderBag
s_keypointShaderBag
s_margin_copyShaderBag
s_orientationShaderBag
s_samplingShaderBag
s_seperate_spShaderBag
s_vertex_listShaderBag
s_zero_passShaderBag
SelectInitialSmoothingFilter(int octave_min, SiftParam &param)ShaderBag
SetDogTexParam(int texU, int texD)ShaderBagGLSLvirtual
SetFeatureDescirptorParam(int gtex, int otex, float dwidth, float fwidth, float width, float height, float sigma)ShaderBagGLSLvirtual
SetFeatureOrientationParam(int gtex, int width, int height, float sigma, int stex=0, float step=1.0f)ShaderBagGLSLvirtual
SetGenListEndParam(int ktex)ShaderBaginlinevirtual
SetGenListInitParam(int w, int h)ShaderBagGLSLvirtual
SetGenListStartParam(float width, int tex0)ShaderBagGLSLvirtual
SetGenListStepParam(int tex, int tex0)ShaderBagGLSLvirtual
SetGenVBOParam(float width, float fwidth, float size)ShaderBagGLSLvirtual
SetGradPassParam(int texP=0)ShaderBaginlinevirtual
SetMarginCopyParam(int xmax, int ymax)ShaderBagGLSLvirtual
SetSimpleOrientationInput(int oTex, float sigma, float sigma_step)ShaderBagGLSLvirtual
ShaderBag()ShaderBag
UnloadProgram()ShaderBagGLSLvirtual
WriteOrientationCodeToStream(ostream &out)ShaderBagGLSLstatic
~ShaderBag()ShaderBagvirtual
~ShaderBagGLSL()ShaderBagGLSLinlinevirtual