| centerAndWidth(Point3D< Real > ¢er, Real &width) const | OctNode< NodeData > | |
| CenterAndWidth(const long long &index, Point3D< Real > ¢er, Real &width) | OctNode< NodeData > | inlinestatic |
| centerIndex(int index[3]) const | OctNode< NodeData > | |
| centerIndex(int maxDepth, int index[3]) const | OctNode< NodeData > | |
| children | OctNode< NodeData > | |
| CornerIndex(const Point3D< Real > ¢er, const Point3D< Real > &p) | OctNode< NodeData > | static |
| cornerNeighbor(int cornerIndex, int forceChildren=0) | OctNode< NodeData > | |
| cornerNeighbor(int cornerIndex) const | OctNode< NodeData > | |
| Depth(const long long &index) | OctNode< NodeData > | inlinestatic |
| depth(void) const | OctNode< NodeData > | |
| DepthAndOffset(const long long &index, int &depth, int offset[3]) | OctNode< NodeData > | inlinestatic |
| depthAndOffset(int &depth, int offset[3]) const | OctNode< NodeData > | |
| DepthMask | OctNode< NodeData > | static |
| DepthShift | OctNode< NodeData > | static |
| edgeNeighbor(int edgeIndex, int forceChildren=0) | OctNode< NodeData > | |
| edgeNeighbor(int edgeIndex) const | OctNode< NodeData > | |
| faceNeighbor(int faceIndex, int forceChildren=0) | OctNode< NodeData > | |
| faceNeighbor(int faceIndex) const | OctNode< NodeData > | |
| Index(int depth, const int offset[3], short &d, short off[3]) | OctNode< NodeData > | inlinestatic |
| Index(int depth, const int offset[3]) | OctNode< NodeData > | inlinestatic |
| initChildren(void) | OctNode< NodeData > | |
| isInside(Point3D< Real > p) const | OctNode< NodeData > | |
| leaves(void) const | OctNode< NodeData > | |
| maxDepth(void) const | OctNode< NodeData > | |
| maxDepthLeaves(int maxDepth) const | OctNode< NodeData > | |
| nextBranch(const OctNode *current) const | OctNode< NodeData > | |
| nextBranch(OctNode *current) | OctNode< NodeData > | |
| nextLeaf(const OctNode *currentLeaf=NULL) const | OctNode< NodeData > | |
| nextLeaf(OctNode *currentLeaf=NULL) | OctNode< NodeData > | |
| nextNode(const OctNode *currentNode=NULL) const | OctNode< NodeData > | |
| nextNode(OctNode *currentNode=NULL) | OctNode< NodeData > | |
| NodeAllocator | OctNode< NodeData > | static |
| nodeData | OctNode< NodeData > | |
| nodes(void) const | OctNode< NodeData > | |
| OctNode(void) | OctNode< NodeData > | |
| OffsetMask | OctNode< NodeData > | static |
| OffsetShift | OctNode< NodeData > | static |
| OffsetShift1 | OctNode< NodeData > | static |
| OffsetShift2 | OctNode< NodeData > | static |
| OffsetShift3 | OctNode< NodeData > | static |
| parent | OctNode< NodeData > | |
| prevBranch(const OctNode *current) const | OctNode< NodeData > | |
| prevBranch(OctNode *current) | OctNode< NodeData > | |
| printLeaves(void) const | OctNode< NodeData > | |
| printRange(void) const | OctNode< NodeData > | |
| read(const char *fileName) | OctNode< NodeData > | |
| read(FILE *fp) | OctNode< NodeData > | |
| root(void) const | OctNode< NodeData > | |
| SetAllocator(int blockSize) | OctNode< NodeData > | static |
| setFullDepth(int maxDepth) | OctNode< NodeData > | |
| StartAndWidth(const long long &index, Point3D< Real > &start, Real &width) | OctNode< NodeData > | inlinestatic |
| startAndWidth(Point3D< Real > &start, Real &width) const | OctNode< NodeData > | |
| UseAllocator(void) | OctNode< NodeData > | static |
| width(int maxDepth) const | OctNode< NodeData > | |
| write(const char *fileName) const | OctNode< NodeData > | |
| write(FILE *fp) const | OctNode< NodeData > | |
| ~OctNode(void) | OctNode< NodeData > | |